Aramonti Phillips
About Candidate
My name is Aramonti and I’m a 3D Animator hoping to join a team of talented artists. My experience as an animator and athlete has given me a unique perspective on timing and exaggeration. In my demo reel, the timing for my first shot shows I have an eye for creating anticipation and maintaining a good silhouette. During my first shot, I animated the character frame by frame to exaggerate the timing of the jump and draw viewers’ attention to the character shooting back at the enemies. I’ve also studied acting; this allows me to better express emotions through nonverbal cues, dynamic movements, and facial expressions. I demonstrated this in my demo reel during the last scene, where the character shows her relationship with the opponent through her body language and facial expression.
Demo Reel: https://vimeo.com/934012572?share=copy
Location
Education
Work & Experience
• Animated human spacesuit to match live action reference in Maya • Adjust camera in Maya to match reference. • Addressed notes from Director and compressed project file for lighting artist
• Imported background and main character in Autodesk Maya • Matched layout to Storyboard • Created 4 cameras, and changed preferences to match Storyboard • Built and adjusted assets to better fit the Storyboard • Addressed notes from Directors and Animation Supervisor to ensure accurate layout
• Imported and posed 6 characters to match Storyboard • Adjust buster seat asset to match storyboard layout in 4 shots. • Addressed notes from Directors and Animation Supervisor to ensure accurate layout
• Animated 4 unique movement cycles for main character in Unreal • Constructed challenging and fun environment layout with enemies • Sculpted and rigged 2 game ready characters • Designed functional UI