Mathieu Marguerin

Realtime 3D Artist & Unity Developer

About Candidate

Desktop, VR, AR, real time 3d for games, simulation, interactive experiences or just for Art’s sake!
I started devoting myself to 3d creation when Unity 3d arose, early 2011. Since then I’ve been (self-)learning different pipelines as to push further my projects and skills. I endorse a polyvalent profile – I can manage projects from start to finish, but I’m also a good team mate that knows about other’s work.
I used to work previously as a cultural projects manager (digital and interactive arts), providing me with proficient skills in production and reporting. In addition, I acquired strong cultural and art references in various domains (art history, contemporay arts and design, gaming, digital arts).

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