Christopher Villegas
About Candidate
I have been using Blender for over 3 years now. I have devoted much of my time to learning
and advancing my 3d skills. When I am not working at my job, I study and experiment. I have
experience with prop asset production, UVs, texture baking/editing, procedural 3d elements,
retopology, 3d environments, and Blender’s geometry nodes, and sculpting. Blender is my
software of choice, with some knowledge of Unreal and Godot engines.