hector
About Candidate
I’m a 3D designer and technical artist with 18 years of experience working with Blender, 3 years in Unity and 2 years in Bohemia interactive VBS4.
As 3D designer I can provide 3d models, static renders and video animations fulfilling all stages from concept to in-house rendering. As a link between artist’s vision and developer’s requirements (technical artist), I can provide a smooth porting experience for your 3d assets, from simply making textures to full geometry, material and textures optimization required specially for mobile and AR/VR apps.
Let’s have a chat, Hector C.
[SKILLS] -3D modeling (mesh) -3D rendering -3D animation -3D printing analysis -3D model optimization for web/AR/VR/gaming -Web/game assets and export. (Unity / Unreal / VBS4, FBX / GLTF / USDZ) -Threejs model, materials and lighting optimization. -Unity model, materials, shaders and lighting optimization. -2D vector illustration (Inkscape) -2D raster image creation/editing (Gimp) -GLTF specialist. Khronos extensions including LOD, iridescence and GPU instancing. -Bethesda Software VBS4 3dmodelling and implementation. -Blender python scripting