
Johan Tejada
About Candidate
I am a 3D artist with over 7 years of experience in Blender and the 3D art pipeline, including 1+ year of professional experience in the industry. My expertise spans 3D modeling (high and low poly), retopology, UV mapping, texturing, texture baking, shading, rigging, animation, and lighting. I also have skills in rendering, compositing, and post-production, as well as video editing and audio. I am proficient in Unreal Engine 5, procedural content generation, shader creation, and asset optimization for VR. With a strong background in environment design, team collaboration, and remote work, I love problem-solving and bring a keen eye for detail to every project.
Location
Education
Work & Experience
- Collaborated with a team to create Footprints through Time for a museum in Kentucky - Assisted on the AR chain for the Jay-Z Brooklyn Library exhibit. - Designed a variety of environments, such as interiors, caves, deserts, and jungles. - Managed most of the Environment creation pipeline followed up by critiques by an art director. - Created the Environments tailored and optimized for VR games.
- Utilized Blender to make products for Z2 Comics, Aggronautix, and Fun Dungeon. - Produced Renders and Animations to visualize these products - Constructed a 1-1 accurate model of a Bar arcade based on floor plans, references, and art directions for Fun Dungeon.