Tatyana Volkova
About Candidate
I specialize in crafting 3D models tailored for both gaming and business purposes. I am pleased to introduce to you a selection of highly sought-after and indispensable services in the realm of 3D modeling. These services encompass an array of capabilities such as the creation of 3D renderings, both in low-poly and high-poly modeling, proficient UV mapping, intricate texturing, meticulous retopology, and flawlessly executed rendering.
Location
Education
Skills: 3D Modeling · High Poly Modeling · Adobe Photoshop · Environment design · Architectural Design
Work & Experience
• Hard Surface Modeling, Look-development and Texturing, Scene lighting, UV layout, Sculpting • Changed textures on ready-made models, which increased sales in the Unity store • Developed a pipeline for stylized 3D models, which increased the speed of work by 30 percents• Hard Surface Modeling, Look-development and Texturing, Scene lighting, UV layout, Sculpting • Changed textures on ready-made models, which increased sales in the Unity store • Developed a pipeline for stylized 3D models, which increased the speed of work by 30 percents Skills: Retopology · 3D Modeling · Shading · High Poly Modeling · Texturing · texture baking · UV Mapping · Lighting · Blender · ZBrush · Substance Painter · Unity · Unreal Engine
• Creation of 3D models for teaching materials of leading universities and colleges (modeling of nuclear power plants, plant equipment) • Modeled in mid-poly pipeline, UV, textures in Substance Painter • Integration of assets and configuring materials in Unity • Worked with Gitlab, Github• Creation of 3D models for teaching materials of leading universities and colleges (modeling of nuclear power plants, plant equipment) • Modeled in mid-poly pipeline, UV, textures in Substance Painter • Integration of assets and configuring materials in Unity • Worked with Gitlab, Github Skills: 3D Modeling · Shading · Texturing · UV Mapping · Blender · Substance Painter · Unity · Unreal Engine
• Modeled and textured 214 buildings in full accordance with the reference for Microsoft Flying Simulator • Developed a pipeline for new employees which included creating of high, low poly models, their baking and optimization, UV unwrapping, texturing in Substance Painter • Increased the speed of my work by 2 times due to optimization • Successfully mentored 3 Juniors• Modeled and textured 214 buildings in full accordance with the reference for Microsoft Flying Simulator • Developed a pipeline for new employees which included creating of high, low poly models, their baking and optimization, UV unwrapping, texturing in Substance Painter • Increased the speed of my work by 2 times due to optimization • Successfully mentored 3 Juniors Skills: 3D Modeling · Texturing · Blender · Substance Painter · Adobe Photoshop · Architectural Design · High Speed Design