thierrychrstn
About Candidate
Location
Education
[First-Class Honours Degree] Modules Included: 2D Art & Animation | 3D Animation & Rigging | Environment Art | 3D Character Art| Multidisciplinary and Pre-Production/Production Practices | Virtual Production Design &Build | Virtual Lighting & Cameras | Game Engines Beyond Recreation (Apps) |Procedural Modelling | Art, Science & Philosophy of Interactive & Immersive Media |Publication, Networking & Marketing | Tool Design & Creation | Final Game Project
A-Levels: Fine Art - B Media Studies - B Graphic Communications - C
Work & Experience
- Managing project timelines and creating technical documentation. - Developing engaging and immersive gameplay experiences. - Conceptualising and designing game mechanics and narratives. - Creating original 2D and 3D assets. - Implementing gameplay features and VFX using Unreal Engine.
- Building 3D models for Microsoft Flight Simulator. - Producing PBR textures using Adobe Substance Painter and Designer. - Leading the development of procedural shaders and modelling in Blender. - Assisting project leads in the MSFS SDK building the environment. - Mentoring interns in software like MSFS & Blender. - Showcased the project to investors in collaboration with TMD Ltd.
- Delivered presentations and supported HE & FE students. - Guided sessions, open events, and Game Jams. - Assisted with software, like Blender, Maya, Unreal Engine and Adobe applications. - Introduced creative practices, supporting multidisciplinary team projects.
- Designed logos for 'Brown Fox Communications' using vector graphics. - Produced a new 2D vector logo in Adobe Illustrator. - Rigged and animated the logo in Adobe After Eects.
- Took commissions from my Instagram followers and Discord community. - Illustrated characters from anime, comics, games and still-life, traditionally and digitally.