Job Description
a Bit About Us
New fully-funded game studio with the Dream Team of veteran Founders.
THE MISSION
As a hands-on 3D Artist, you will contribute to the design and development of a brand new IP. This is a remote position that can be done from anywhere in the world.
Responsibilities
- Own the creation and delivery of our environmental models and pipelines.
- Create high-quality environmental assets for buildings, biomes, and props.
- Work closely with our creative teams to shape the look and feel of our iconic game world.
- Hold the quality bar high to ensure we deliver to “AAA” asset performance standards.
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Contribute innovative and original ideas on all aspects of game production and development, providing constructive insight and feedback when needed.
DESIRABLE
- Familiarity with the Unreal Engine 4.
- Experience with Level Design.
- Experience with Zbrush.
- Experience with Substance Painter and Substance Designer or 3DCoat.
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Experience working on a distributed team spread across several time zones.
Requirements
- 3+ years minimum hands-on experience in the entertainment industry as an artist.
- Experience creating environments in at least two shipped “AAA” games.
- Experience with Maya/Max/Blender and Photoshop (or equivalent 3D and 2D programs).
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Must love games!
DESIRABLE
- Familiarity with the Unreal Engine 4.
- Experience with Level Design.
- Experience with Zbrush.
- Experience with Substance Painter and Substance Designer or 3DCoat.
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Experience working on a distributed team spread across several time zones.
Portfolio Required
- Please include links to your demo reel and portfolio.
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Must include at least 1 example of a stylized environment object or prop.
What We Offer
- Fully remote work, with a yearly company offsite (once travel becomes feasible).
- Experience working with gaming veterans who’ve created titles with gross aggregate revenue of over $10B USD.
- Flexible PTO plus local/national holidays, per region.
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Experience creating a new IP with franchise potential.
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