Job Description
Technical Artist – Rigging
Business
: Global Online Media
Salary Range:
£60,000 – £100,000 per year
Contract Lenght:
12 Months, inside IR35 – PAYE employee
Location
: 100% remote within the UK – candidate must be physically present in the UK with valid right-to-work permissions
Calling out an experienced Technical Artist with a solid background in Rigging to join a global media company who are known for its work within the AR/VR industry.
As a Technical Artist, you will be creating tools to streamline rigging workflows and work closely with the other engineers, data scientists, designers, and user experience researchers in the team focusing on building characters and avatars to provide extraordinary real-time experiences to the users.
Your background:
-
5+ Years of experience rigging characters in Maya
- Experience in game development or film as a Technical Artist or Character artist
-
Experience in facial rigging and morph targets
- Experience with Maya Python/PyMEL, C++ API, PySide/PyQt
- Good understanding or exposure to Unity or Unreal
-
Any experience with face tracking from video or similar technologies or virtual reality experience is a great advantage
Next Steps…
Apply Now for this Technical or Character Artist – Rigging or similar positions with your CV or LinkedIn profile or just your contact details for further consideration and a confidential chat with me Som in Principle.
Som | som@principlehr.com
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