Job Description
Coded Snake® is looking for a Freelance 3D Environmental Artist for our game Tricker Triger! We’ve got loads of props and levels already populated with props but we need someone who can really make the scene pop and fill in the negative spaces. Special Effects and Lighting to set the mood will be needed to really complete the scenes.
Job info is as follows:
_________________________________________
Requested Job Title:
Freelance 3D Environmental Artist
Start Date for the position:
ASAP
Position Type
: Freelance
Compensation:
✟$770✟
Compensation Breakdown-
Game Map Scenes:
New Star City: $150
(Large Exterior downtown level and our big first impression)
Suburb: $100
(A small exterior map)
Combat Arena Scenes:
(Combat Arena Scenes are relatively scaled to that of a medium to large-sized interior room)
Police Station (Exterior/Interior/Helipad): $180 / $60 each
Suburb: (Exterior/Interior): $120 / $60 Each
Tower: (Basement/ 2nd Floor/ Boss Room): $180 / $60 Each
Demo/Portfolio/Samples Required
: Yes
Location:
Remotely
Skills and Software Knowledge:
*Required:
Knowledge of:
Unity Game Engine
Environmental Special Effects and Lighting
For example fog, low dim/flashing lights, ETC.
*Pluses:
Can do 2D Texturing
Can do 2D Concept Art
Can do 3D Modeling
Has a portfolio of Sci-Fi environments
Has a portfolio with both interior and exterior environments
Knows Git Hub
Is a Game Designer
Hardware/software:
Unity 2020.3.11f1
Description:
The applicant would be skilled in the realms of making 3D environments with the proper lighting and placing special effects on the environment to set the mood of the level. You can really make eye-popping scenery and be well-versed in using Unity. Filling in the negative space, populating the scene with tertiary details, asking the right questions, and taking critical feedback is very much needed for this position.
Any work completed for the Game Demo is allowed to be displayed on your portfolio page.
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