Game Artist

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Job Description

About [P1-OM]

[P1-OM] is an Open Collective of volunteer game developers empowering each other to grow their skills by making fully-functional virtual worlds.

We have worked with companies like Bohemia Interactive and Tencent to publish our experiences globally.

Your Role

As a volunteer you choose your own hours and set your own deadlines.

A game studio is seeking an experienced and passionate 3D Artist to join our team. The successful candidate will be responsible for creating high-quality 3D models, textures, and animations to bring our game worlds to life. The 3D Artist will collaborate closely with other artists, designers, and developers to ensure that the visual style and gameplay experience are consistently engaging and immersive.


Create high-quality 3D assets: Develop visually pleasing and optimized 3D models, textures, and materials for game characters, environments, props, and other in-game elements, while adhering to the project’s artistic direction and technical specifications.

Develop animations and rigging: Produce lifelike character animations, object animations, and rigging, ensuring smooth and realistic movement in-game. Collaborate with the animation team to create cohesive and responsive animations that enhance gameplay.

Collaborate with the game design team: Work closely with designers to ensure the 3D assets and animations support and enhance the game’s mechanics and overall player experience.

Optimize assets for performance: Maintain and optimize 3D assets to ensure that they meet technical requirements and performance standards, including polygon count, texture resolution, and level-of-detail (LOD) optimization.

Collaborate with the programming team: Work with programmers to develop and implement custom shaders, visual effects, and other advanced rendering techniques to achieve the desired look and feel of the game.

Participate in art reviews and critiques: Provide and receive constructive feedback during regular art reviews and critiques, collaborating with other artists to refine and improve the quality and consistency of the game’s visuals.

Maintain up-to-date knowledge: Stay current with industry trends and techniques, including software tools, 3D rendering methods, and emerging platforms or technologies, to ensure the game’s visuals remain innovative and competitive.

Ensure efficient asset management: Organize, maintain, and appropriately document all 3D assets, following the studio’s naming conventions, file organization, and version control protocols.

Why take on this challenge?

Without money as a motivator, the whole team takes part only because they are passionate about making games.


As an Open Collective we are happy to mentor, and empower those seeking to break into the industry.

Our mentors include:

James Mouat

– Game Designer & Director – Ubisoft/EA

Tim Cotten

– Ultima Online Development Lead

Cal Aurand

– Former VP Sony Music

If you apply, let us know you came from!

Company Name
People-1st Open Metaverse Initiative [P1-OM]

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