GENERA LABS | Character Artist (realistic clothing)

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Job Description


GENERA LABS


innovative,


AI-powered, no-code, B2B software


for digital creatives, game developers and studios, enabling them to build production-ready digital clothing in a matter of seconds.


We are looking for assistance on developing a basic inventory of game-ready digital clothing. The requirements of the asset will depend on which client the project is for.


Style: realistic clothing.


Role:


3D artist with skinning and rigging experience, 3 days a week


Start date: June 2024


Engagement: June – September 2024. Possibility of extending contract


Place of work: remote

Candidates from the Cornwall and Isles of Scilly area are preferred.


Tasks:


  • Be able to open / handle Clo3D / Marvelous Designer / general 3D files

  • Be able to work with outfit blocks (sleeves, front & back, collars etc) besides full outfits / looks

  • Process to be compatible with designated end platform + be able to implement into GN3RA.

  • Experience in


    optimized mesh processing (Low / high poly baking)


    , understanding of UV, texture baking, submesh creation. We work with humanoid proportions, and realistic style (realism)

  • Experience in skinning and rigging

  • Preferably Maya and Blender knowledge

  • Ad hoc tasks can include skinning and rigging assets without needing optimisation and refit from one avatar to another


Preferred but not a must:


  • Unity Experience in export/import and set up characters


Requirement (after shortlisting):


  • Simple art test: Receive CLO file, optimize to 4k polys, bake a normal and curvature map and supply final assets rigged to a basic Unity skeleton.

If you apply, let us know you came from 3djobs.xyz!

Company Name
GENERA LABS

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