Intelliswift – An LTTS Company | Game Designer – Fitness & Mixed Reality

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Job Description


Job Title:

Game Designer – Fitness & Mixed Reality


Location:

Remote


Duration:

6 Months Contract


Experience Level:

Mid-to-Senior Level (5+ years preferred)

Are you a systems thinker who dreams in game loops and thrives on designing engaging, motivational experiences? We’re looking for a Game Designer to help reinvent how people experience fitness through Mixed Reality. You’ll create progression systems, reward structures, and daily rituals that empower users to build strength, confidence, and consistency through play.


What You’ll Do

  • Lead the design of game systems that support long-term engagement, motivation, and personal growth.
  • Redesign the

    app’s core progression system

    , incorporating fitness goals, rewards, and achievement milestones.
  • Develop

    game loops

    , daily/weekly rituals, and seasonal or event-based content to enhance retention and habit formation.
  • Collaborate across product, content, and data teams to align

    game mechanics

    with

    fitness

    outcomes and business objectives.
  • Prototype systems using

    Figma

    , visualizing design intent clearly and effectively.
  • Work with UX designers to embed progression and reward mechanics within intuitive 2D and 3D interfaces.
  • Evaluate current game metrics and define new structures with measurable goals.
  • Stay current on game design trends and research, providing thought leadership and strategic input.
  • Support onboarding design to introduce new mechanics and metrics in engaging and accessible ways.


Minimum Qualifications

  • 5+ years of experience in

    game design

    , ideally with

    live service or progression-heavy products

    .
  • Expertise in

    core game loops, progression systems, and motivational design

    principles.
  • Demonstrated ability to drive both intrinsic and extrinsic user motivation through systems design.
  • Strong communication and collaboration skills across multidisciplinary teams (product, UX, engineering).
  • Proficient in

    Figma

    for systems visualization and interactive prototyping.
  • Passion for building emotionally resonant, habit-forming gameplay experiences.


Preferred Qualifications

  • Experience with

    function-driven games

    (e.g., educational, wellness, or language-learning apps).
  • Academic background in game design, human-computer interaction, or behavioral psychology.
  • Personal interest in

    fitness, wellness, or movement-based experiences

    .
  • Experience designing rhythm games or interactive experiences with time-based mechanics.
  • Familiarity with metrics-based design iteration and behavior-informed optimization.

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Company Name
Intelliswift - An LTTS Company

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