Job Description
Title- 3D Environment Artist
Location- CA- Remote
Type- Contract
Job Description-
Responsibilities:
Build 3D assets ranging from hard surface structures to organic foliage
Strong experience working with modeling, sculpting, and texturing programs such as Maya, Zbrush, Substance Painter, and Photoshop
Interpret and push concept designs to the next level while taking into account technical and design constraints such as draw calls, poly counts, texture memory limits, and gameplay boundaries
Communicate with various other disciplines to ensure all assets meet gameplay requirements, support partner disciplines, and are performant
Required Qualifications:
5+ years of professional experience working in environment art
5+ years of professional experience working in Maya
Experience working with various game engines from licensed to proprietary (Unity, Unreal, etc.)
Strong examples of First-Person environment gameplay spaces in shipped AAA titles.
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