Oculus VR | Art Director – Armature Game Studio

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Job Description

As Art Director at Armature Studio, you’ll create and evangelize the visual direction for the studio’s games alongside our award-winning Creative Director and talented group of industry professionals. You’ll bring that vision to life in thrilling, edge-of-your-seat AAA experiences in VR.You are an experienced visual designer that has designed worlds, characters and props that are visually engaging and reinforce the intended game experience. You have guided multi-disciplinary art teams to achieve a consistent, cohesive visual style throughout development. You have a robust knowledge and skill-set across many aspects of digital art, with a mix of aesthetic, technical, and communication skills, and a working knowledge of art pipelines with a thorough understanding of best practices and limitations for creating real-time games. You also have experience in recruiting and building a dedicated art team, nurturing and guiding other artists through both mentorship and critique, and serving as a passionate collaborative partner alongside the Creative Director. Ultimately your role is to provide the inspiration and guidance for the art team to build unique, world-class visuals that support and enhance the overall gameplay experience.

Art Director – Armature Game Studio Responsibilities:

  • Work with the Creative Director and external stakeholders to define the visual style for the game, and oversee its implementation on a daily basis
  • Create Concept Art (2D or 3D) to guide artists on your team and external teams
  • Oversee production of concept work to provide visual guides for environments, characters, props, UI, FX, screen effects, etc.
  • Work with the Lead Artist to create functional, in-engine working examples of the art style, to define best practices and the production pipeline for the game
  • Work with the Technical Art Lead in translating visual concept goals into performant content on the target hardware
  • Manage daily oversight and approval of the art team, to ensure all art adheres to the designed style and goals
  • Share and communicate art processes and stylistic choices, to a variety of audiences including internal and external teams and other stakeholders
  • Build and maintain relationships with key stakeholders and other industry leaders in Visual Direction
  • Proactively identify important Visual Direction problems and bring solutions

Minimum Qualifications:

  • 5+ years of experience in the games industry as an Art Director or Lead Artist
  • Experience providing critical analysis and feedback of in-game art, balancing game design goals with aesthetic and technical targets
  • Shipped at least one AAA title as an Art Director
  • A portfolio that demonstrates ability to create concepts for art teams in a variety of styles ranging from realistic to stylized designs
  • Extensive experience and skill in all aspects of digital art (modeling, texturing, shaders, lighting)
  • Extensive experience in 3D & 2D software packages (including Maya, Photoshop, Substance, and ZBrush)

Preferred Qualifications:

  • Experience working with outsourcing teams on a large scale project
  • Experience optimizing 3D artwork to support multiple platforms
  • Familiarity with pipeline issues and a real-time production environment
  • Expertise in general compositing principles
  • Experience Designing Visually for VR worlds, characters etc

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Company Name
Oculus VR

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