[P1] is an organization dedicated to fighting for human life and freedom in Virtual Civilization.
Virtual Civilization is the state in which physical civilization is eclipsed by its virtual counterpart.
What We Do
as physical civilization has forms of social organization like capitalism or communism, a new form of social organization is made possible by the interconnectedness of virtual worlds.
By unearthing the keys of virtual civilization, we put ourselves in a position to impact that civilization with our values of human life and freedom.
We make virtual experiences and games with the aim of discovering new forms of social organization which may emerge in virtual spaces.
As a volunteer 3D Artist, you choose your own hours and set your own deadlines. We’re seeking someone
experienced and passionate to join our team. The successful candidate will create high-quality 3D models, textures, and animations to bring our game worlds to life, collaborating closely with other artists, designers, and developers.
You will choose from the following responsibilities:
- Create and develop high-quality 3D assets, including visually pleasing and optimized 3D models, textures, and materials for game characters, environments, and other in-game elements.
- Produce lifelike animations and rigging, ensuring smooth and realistic movement in-game.
- Work closely with the game design team to ensure that the 3D assets and animations enhance the game’s mechanics and overall player experience.
- Optimize 3D assets to meet technical requirements and performance standards, such as polygon count, texture resolution, and level-of-detail optimization.
- Collaborate with programmers to implement custom shaders, visual effects, and other advanced rendering techniques.
- Participate in art reviews and critiques, offering and receiving constructive feedback to refine the quality and consistency of the game’s visuals.
- Stay current with industry trends and techniques, including software tools, 3D rendering methods, and emerging platforms or technologies.
- Organize, maintain, and appropriately document all 3D assets, following our studio’s naming conventions, file organization, and version control protocols.
Why take on this challenge?
Working with Passionate People: Without money as a motivator, the entire team participates solely because of their passion for making games.
As an Open Collective, we are eager to mentor and empower those aspiring to break into the industry.
Our mentors include:
James Mouat – Game Designer & Director – Ubisoft/EA
Tim Cotten – Ultima Online Development Lead
Cal Aurand – Former VP, Sony Music
If you apply, let us know you came from 3djobs.xyz!