Job Description
The employee is expected to assist in the design, development, and implementation of modeled assets in a collaborative environment. Create and maintain the 3D model databases. Create textures for the 3D databases and models. Maintain process documentation for content creation workflows in a common knowledge repository. Document work in progress and work completed. Provide feedback of task progression. The candidate must be willing to work assignments within agreed to budgets and schedules. Solutions must be consistent with organizational processes.
To be considered for this position please provide a link to a portfolio that showcases your abilities in this domain.
Qualifications And Education Requirements
- Bachelors degree in Art or related field or 5+ years of experience
- 1+ years with industry standard 3D modeling and animation software
- 1+ years development of game or simulation content
- A link to example work portfolio is required to be considered for this position
- Knowledge of modeling requirements in an integrated gaming and constructive environment
- Demonstrated abilities in 3D Modeling, texturing and/or animation
- Knowledgeable in Photoshop software used to edit photos or textures
- Basic Linux command line familiarity
- Strong interpersonal skills
- Strong oral and written communication skills
- A team player who works well with others
- Ability to prioritize several tasks at once, able to solve problems on their own or as a team
- Windows Office Suite
Preferred Skills
- Advanced proficiency using Modeling Tools (i.e. Creator, Maya, 3D StudioMax, Blender, MODO)
- Advanced proficiency using Photoshop
- Advanced proficiency using Perforce
- Advanced proficiency using Substance Suite
- Global Mapper, ArcGIS
- Character Modeling and Rigging
- Experience with Unreal Engine is a plus
- Experience with MARI a plus
- PBR texturing experience a plus
- Programming experience a plus
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