Job Description
Job Title:
3D Character Artist, Reality Labs Avatars
Location:
Remote- USA
Overview
3D art is essential for the future of social virtual reality applications and their communities. We are committed to providing Avatars that represent everyone’s identity authentically in both current and yet-to-be-invented experiences.
As a 3D Character Artist, you are responsible for exploring, prototyping, and building an ecosystem for avatars that define the future of AR/VR. Your work will make Avatars shine across all experiences, including: VR, mobile and augmented reality. You understand traditional techniques and are keen to apply them to real time workflows. You will partner with other artists, rendering engineers and product managers to deliver impactful products that reach a global audience. Join us in creating the future!
Must-have Skille
- 8 years as Character Artist – some of that experience must be in Games (Large Gaming Character Art)
- 5+ years professional content development experience in either game or film industries, including shipping one or more titles.
- Experience communicating in a multi-disciplinary team, including engineers, artists, and designers.
- Experience with one or more commercial game engines (e.g. Unreal or Unity).
- Knowledge of 3D modeling and asset creation packages like Maya, Substance Painter, ZBrush, Marmoset, Photoshop, etc.
- Able to locate and resolve content and asset performance bottlenecks through performance profiling and optimization.
Day-to-day Responsibilities
Model high and low res characters. Review, provide feedback to vendors. Create Textures, Render.
Portfolio is Required
–
specific to hair, human, body clothing, High and low res.
Pay Rate $70 – $75
If you’re interested, kindly send an email to
yashita.venseyani@pinnacle1.com
W2 only / Not open to C2C.
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