Roboto Games | Contract Environment Artist

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Job Description


Responsibilities

  • Develop stunning and inspired stylized fantasy environments for an all new survival crafting game.
  • Deliver excellent 3d translations of concepts for environments and props with an emphasis on stylization.
  • Produce high-quality 3D game assets utilizing a variety of techniques including rough block-ins, hight-to-low poly workflows, hard surface modeling and organic sculpting.
  • Create environments and assets for 3rd person perspective PC-first games, including terrain, buildings, props, and other objects.
  • Verify the quality of objects in engine, and make improvements where necessary to fit technical constraints, performance targets.
  • Develop set pieces with a strong attention to detail that convey a sense of place and history through visual storytelling.
  • Work closely with Engineering to tune procedurally generated landscapes to achieve art direction.
  • Document and communicate workflow and best practices to support consistency across the art team.
  • Work closely with the art director and 3D lead artist to ensure that all environments are visually consistent and meet the project’s quality standards.
  • Work closely with Design to work out visual problems that arise during production.
  • Stay up-to-date with the latest techniques, tools, and best practices in the PC games industry.


Requirements

  • 3+ years experience working as a 3D Environment Artist in games or equivalent quality portfolio
  • Expertise with 3D modeling software such as Maya, Blender, or Zbrush
  • Knowledge of industry-standard pipelines and workflows, asset exporting process and implementation within Unity
  • Keen understanding of current building techniques and technologies and a desire to push quality while maintaining technical performance
  • Relevant portfolio demonstrating stylized fantasy environment art with an emphasis on shape, texture and color
  • Able to effectively collaborate with every department of a game development team (game designers, programmers, tech art, animation, etc.)
  • Good understanding of game mechanics related to characters, objects and environments
  • Strong attention to detail and ability to work in a fast-paced, deadline-driven environment
  • Excellent written and verbal communication skills


Nice to Haves

  • Amplify or Node-Based Shader Editor experience
  • Experience with Unity’s Shuriken VFX engine
  • Experience with environment art related animation
  • Experience working with outsource partners
  • A strong preference for folks within four hours PST

The anticipated hourly range for this role is between $35-$75 per hour. The actual starting pay may vary based on a range of factors which can include experience, skills, and scope.


Why work with Roboto Games?

  • As a member of a small team, your voice will be heard and you will have an immense impact on our games and community
  • Make games that you can play with your friends. Make games you can play on your phone, on your PC, on your console. You get the idea
  • Work alongside a diverse group of game industry game veterans with 12+ years of experience
  • Work from anywhere as long as you have enough overlapping hours with the Pacific time zone (plus or minus 3 hours for this position)
  • What’s not to like?


Roboto Games Culture and Values

  • Have Fun
  • Define a vision, then test early and test often
  • Have the hard conversations when needed
  • We are high performers
  • Everyone on the team has a voice
  • Treat others like they want to be treated
  • Diversity is not just an afterthought, it’s part of who we are
  • Support a great remote experience
  • We’re not satisfied with the status quo
  • Take on big challenges
  • Make games that are fun and that our players love to play
  • Be transparent with our community
  • Address the core issues, not the loud voices


About Roboto Games

Hi! We’re Roboto Games, a minty fresh venture-backed games company. Before this we were leading games at PopCap, EA and Space Ape. And this isn’t our first rodeo/game studio. In 2007 we founded ZipZapPlay, a web and Facebook gaming company (we baked lots of cupcakes while making Baking Life), which we sold to PopCap (zombies also eat cupcakes it turns out) before they sold to EA in 2011. Since then we’ve also contributed to several mobile game hits. On average, we have 12 years of experience designing games with over $100m in revenue and over 65m players.

At Roboto, our mission is to make games that are good alone and great together. Our games are real-time multiplayer and cross-platform, so friends can easily play together. Our upcoming title is a bite-size survival/crafting MMO that will also include the option to own digital assets. We believe in making inclusive hybrid games that are fun for years and that will appeal to a broad range of players. Whether it’s on mobile, PC, or console, you and your friends can play together anytime and anywhere.

If that sounds like fun, then join us! You should also join us if you like wizards, zombies and unicorns, not necessarily in that order.

All that sounds great you say? What do I need to do? Glad you asked!

If you apply, let us know you came from 3djobs.xyz!

Company Name
Roboto Games

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