Job Description
About Roboto Games
Hi! We’re Roboto Games, a minty fresh venture-backed games company. Before this we were leading games at PopCap, EA and Space Ape. And this isn’t our first rodeo/game studio. In 2007 we founded ZipZapPlay, a web and Facebook gaming company (we baked lots of cupcakes while making Baking Life), which we sold to PopCap (zombies also eat cupcakes it turns out) before they sold to EA in 2011. Since then we’ve also contributed to several mobile game hits. On average, we have 12 years of experience designing games with over $100m in revenue and over 65m players.
At Roboto, our mission is to make games that are good alone and great together. Our games are real-time multiplayer and cross-platform, so friends can easily play together. Our upcoming title is a stylized open world survival crafting game filled with storms and titans, built on top of a deep modding platform. We believe in making inclusive games that are fun for years and that will appeal to a broad range of players. Whether it’s on mobile, web, or PC you and your friends can play together anytime and anywhere.
As if that wasn’t enough, we aim to make our games fully moddable so that anyone can create their own amazing content, and that’s where you come in. We’re looking for a software engineer who loves the idea of building a platform to enable both professional and hobbyist creators to design amazing experiences for others.
If that sounds like fun, then join us! You should also join us if you like wizards, zombies and unicorns, not necessarily in that order.
All that sounds great you say? What do I need to do? Glad you asked!
Responsibilities
- Implement visuals for an epic, uniquely rendered, fantasy universe
- Write shaders and create materials
- Integrate shaders, materials into the game with C#
- Work closely with Art Leads to understand and help them iterate on their vision as well as creating tools to allow them to tweak visuals
- Work closely with engineers and designers to account for visuals related gameplay functionality as well as create asset pipelines and workflows for artists
- Work with outsource partners to achieve consistent quality and communicate technical needs
- Optimize systems for performance, efficiency, and quality
- Timely delivery of tasks based on project schedules and deadlines
Requirements
- 2+ years experience as a Technical Artist in 3D games, simulators, or VR/AR
- 2+ years experience dealing with various artist workflows. i.e. Animation, Modeling, Lighting, and Asset Management
- 2+ years experience in Unity, using Shuriken, and custom scripts, to create real-time VFX
- Experience with programming/scripting languages such as C++, C#, JavaScript, MEL or Python
- Strong 3D Math fundamentals
- Experience writing and optimizing shaders in HLSL or similar
- At least 1 shipped title as a 3D Technical Artist
- Experience communicating across team members including engineers and artists
- Basic knowledge of 3D modeling and asset creation packages e.g. Maya, ZBrush, Substance Painter, Substance Designer, Blender, Knald, Marmoset, Photoshop, etc
- Live in a time-zone within 4 hours of Pacific Time for team coordination
The anticipated salary range for this role is between $110,000-$150,000, actual starting pay may vary based on a range of factors which can include experience, skills, and scope.
If you apply, let us know you came from 3djobs.xyz!