Job Description
We are seeking a talented Technical Artist to join our team and work on an exciting new IP project that involves creating a dramatic interactive 3D experience using all game creation techniques in Unreal. As a Technical Artist, you will be responsible for creating technical solutions for visual and pipeline issues, setting up character rigs, connecting the art and engineering efforts, developing unique shaders and materials, and evaluating project performance while providing recommendations.
Responsibilities:
- Create technical solutions for visual and pipeline issues
- Setup character rigs
- Work to connect the art and engineering efforts
- Develop unique shaders and materials
- Project performance evaluations and recommendations
Required Skills and Expertise:
- At least 5 years of experience in a similar role
- Strong understanding of art pipelines and tool creation
- Understanding of “artistic concepts”, e.g. modeling, lighting, shading, and animation
- Ability to assess occasional contradictory technical and artistic needs and provide creative compromises
- Working knowledge of Maya and ability to create custom script tools (MEL / Python) that streamline artist workflow and/or increase efficiency
- Unreal experience is a must; Unity experience a benefit
- Ability to rig/weight characters in Maya
- Working knowledge of C# and Python/MEL required
- Overall attention to detail, both visually and technically
- Strong interest in the industry and a desire to make games
- Ability to work as part of a game team
- Understanding of 3D art and 2D art
- Ability to partner with engineers to develop and integrate technical solutions for art team needs
Nice-to-have Skills:
- Familiarity with C++ or other high-level languages
- General knowledge of programmable shaders
- Unreal and Blueprint experience
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Company Name
Onward Play