Job Description
tinyBuild is a global video game publisher and developer focused on creating long-lasting, sustainable franchises across multiple media formats. The company is responsible for over 70 titles, including Hello Neighbor, Graveyard Keeper, and Potion Craft, and has a dozen development studios in the US, EU, Serbia, and Ukraine.
We are strengthening our team to work on a new multiplayer survival sandbox open-world project for PC.
You will have the opportunity to join the team at the very beginning of development and significantly influence the successful implementation of the project.
Responsibilities
- Shaders, materials creation from scratch, and working with existing ones
- Creating and optimizing in-game graphic content, improving the quality of the game’s visual components
- Developing, implementing and supporting new technical solutions for our artists
- Maintenance of technical documentation
- Searching for third-party graphics solutions and optimizing them for the project
- Monitoring and supervising the overall art department work from the technical standpoint
- Writing toolkits for Engine (UE5, Unity)
- By necessity, writing toolkits for 3d editors.
Relevant Experience
- Minimum 1-year experience as a technical artist in game development
- Excellent knowledge of UE
- Excellent knowledge of 3D graphics creation pipeline – from modeling to implementation and tuning in UE
- Experience with version control systems
- Understanding of UE rendering pipeline principles
Opportunities & Benefits
- Professional development courses, game dev conferences, and other events;
- Flexible work schedule;
- Possibility to work remotely
- Unlimited paid vacation and paid sick leave;
- Two weeks of corporate holidays simultaneously for the whole team (one in the summer and one during the Christmas and New Year celebrations). This allows you to have a complete break from your tasks and any communication with your team;
- Corporate hardware.
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Company Name
tinyBuild GAMES